Run the script (or save it and add it through the Preferences like before) and it will appear in the Object menu.Īfter selecting it from the menu, you can choose how many instances of the cube you want create.ĭirectly executing the script multiple times will add the menu each time too. remove ( menu_func ) if _name_ = "_main_" : register () unregister_class ( ObjectCursorArray ) bpy. How to install Spintires: MudRunner mods Thinking about installing some new mods but still not sure how to install Spintires: MudRunner mods Don’t worry It is extremely easy, just follow these. # handle the keymap for km, kmi in addon_keymaps : km. # Can avoid strange issues like keymap still referring to operators already unregistered. zip files in our MudRunner root directory as many mods we want. If all is well, we should have as many new. zip file, we extract that and repeat this step. We place that zip file in the game's installation folder. append (( km, kmi )) def unregister (): # Note: when unregistering, it's usually good practice to do it in reverse order you registered. If it contains a bunch of folders it's good. bl_idname, 'T', 'PRESS', ctrl = True, shift = True ) kmi. new ( name = 'Object Mode', space_type = 'EMPTY' ) kmi = km. window_manager # Note that in background mode (no GUI available), keyconfigs are not available either, # so we have to check this to avoid nasty errors in background case. Note that MudRunner converts your map name to uppercase within the game, but does not always convert non-English characters correctly (such as ''). The MudRunner publishers recommend naming your mod and map in English. I downloaded an addon called ArmaTools for Blender to let me import. Unfortunately, MudRunner does not include multi-language support for mods. append ( menu_func ) # handle the keymap wm = bpy. So Im a little enthusiastic by trying to get into modding for DayZ because I want to make a working BTR for the server, but naturally Im learning trial by fire and Im running into a couple of errors. register_class ( ObjectCursorArray ) bpy. bl_idname ) # store keymaps here to access after registration addon_keymaps = def register (): bpy. Bl_info = def menu_func ( self, context ): self.
0 Comments
Leave a Reply. |
AuthorRichard ArchivesCategories |